Native HerosGlasshouse engine Play the demo

What it costs.

A monthly floor so the lights stay on, and a share of what the game actually earns so we only do well when you do. No perpetual licence: a licence sold once is a supplier who stops answering, and you have met those already.

you pay, monthly
you keep
effective rate
over a year

What the subscription buys, every month

OngoingWhy it is not one-off
Commitments published on scheduleA chain segment covers a million rounds. Somebody publishes the next before it starts, forever.
The verification endpointsYour players check rounds against a service that must be up. A running cost, not a delivery.
Payment rails maintainedSafaricom changes things. When it breaks at 9pm it is our problem, not yours.
Engine and client updatesEvery fix made for one operator lands for all of them.
Certification maintainedA certificate is a date, not a fact. Keeping it current is continuous work.

What we will not do

We will not stop your game because an invoice is late. Players in the middle of a round are not leverage. If a subscription lapses the console warns, then the admin closes — the game keeps running and keeps paying out, and we call you.

We will not hold your data. Your players, your ledger, your database. If you leave, you take an export and the engine you have keeps running; what stops is our updates, our commitments and our support.

Prices shown are the shape, not the quote. What you pay depends on the market, the volumes and how much of the launch you want us to do — ask and we will put a number in writing.