A monthly floor so the lights stay on, and a share of what the game actually earns so we only do well when you do. No perpetual licence: a licence sold once is a supplier who stops answering, and you have met those already.
| Ongoing | Why it is not one-off |
|---|---|
| Commitments published on schedule | A chain segment covers a million rounds. Somebody publishes the next before it starts, forever. |
| The verification endpoints | Your players check rounds against a service that must be up. A running cost, not a delivery. |
| Payment rails maintained | Safaricom changes things. When it breaks at 9pm it is our problem, not yours. |
| Engine and client updates | Every fix made for one operator lands for all of them. |
| Certification maintained | A certificate is a date, not a fact. Keeping it current is continuous work. |
We will not stop your game because an invoice is late. Players in the middle of a round are not leverage. If a subscription lapses the console warns, then the admin closes — the game keeps running and keeps paying out, and we call you.
We will not hold your data. Your players, your ledger, your database. If you leave, you take an export and the engine you have keeps running; what stops is our updates, our commitments and our support.