Compare Breyâ€™s arguments regarding misrepresentation and bias in virtual environments, especially in virtual reality (VR) applications, to Buchananâ€™s argument in chapter 10 concerning gender bias in the representation (or lack of it) in video games. (Breyâ€™s arguments can be found in the 4thedition of the textbook on page 349. Go to Doc Sharing to download the 4thedition in PDF format.) How are their arguments similar? How are they different? Defend your answer. Please elaborate (beyond a yes or no answer) and provide your â€œtheoreticalâ€ rationale in support of your responses.(knowledge)
Describe some pros and cons of online communities. What does Mitch Parsell mean when he says that online communities with an â€œextremely narrow focusâ€ contribute to social polarization? Assess his arguments for that claim. Do you agree with Parsell? On balance, have online communities enhanced or threatened community life? Explain. Please elaborate (beyond a yes or no answer) and provide your â€œtheoreticalâ€ rationale in support of your responses.(comprehension)
Evaluate the argument by Cocking and Matthews for why true friendships in pure virtual (or online-only) contexts are not possible. Assess the counterargument by Briggle. Does Briggle succeed in making the case for the possibility of genuine friendships in purely virtual contexts? Whose argument do you find most convincing? Defend your answer. Please elaborate (beyond a yes or no answer) and provide your â€œtheoreticalâ€ rationale in support of your responses.(comprehension)
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